TZEENTCH:  LORD OF CHANGE

The appearance of the daemon defiles moral comprehension. An overwhelming aura of brightness surrounds this creature, its wings and body shimmer with colours that defy human comprehension. None who have confronted this massive and terrifying creature will ever forget its flashing multi-coloured plumage or its claws of irredescent crystal. But the most terrible of all is the gaze of the Lord of Change, which is said to penetrate the very depths of a mans soul.

SPECIAL ATTACK

The Lord of Change may draw upon the raw power of the Warp, sucking arcane energies into himself and then directing them through his eyes towards the enemy, causing massive carnage to all that lies in its path. When the Lord of Change tries to use this attack roll a dice and consult this table:

1 The Lord of Change is overloaded and sent back to the Warp.
2 The Lord of Change is overloaded and loses 1 wound.
3 The Lord of Change does 1 dice damage to two visible ships within 12".
4 The Lord of Change does 2 dice damage to two visible ships within 12".
5 The Lord of Change does 3 dice damage to two visible ships within 12".
6 The Lord of Change does 4 dice damage to two visible ships within 12".

BOARDING ACTIONS AND CLOSE COMBAT

A Lord of Change gets 1 dice +5 in boarding actions and close combat, as it has 5 wounds.

At the start of the boarding action of close combat, roll 1 dice; on a roll of 4, 5 or 6 the crew is too terrified of the Lord of Change to initiate an attack, and cannot use defensive fire.

The Lord of Change may use his claws as a defensive attack; 1 dice.


Additions & Adaptations to Man O' War

Chaos Daemon Flyers

Khorne: Bloodthirster

Slaanesh: Keeper of Secrets

Nurgle: Great Unclean One

Questions

The Wolves Man O' War Pages