Even the most hardened crew dread this foul daemon more than any other. It is the very image of the Plague God Nurgle himself - huge, green-skinned and bloated with corruption. From open sores and swelling boils, pus and organs protrude from rents in rancid flesh. From its gaping maw trickles a bubbling stream of vomit mixed with blood, maggots, and other foulness.
SPECIAL ATTACK
The Great Unclean One can unleash a stream of steaming vomit over its enemies. When the Great Unclean One tries to use this attack roll the artillery die and consult this table:
Misfire | The Great Unclean One explodes, reroll the artillery dice (re-rolling any misfires) and anything within the Great Leveller template takes that many dice damage. |
2 |
The Great Unclean One is overloaded and loses 2 wounds. |
4 |
The Great Unclean One spreads 4 dice damage between the ship/s within the Vomit template (slime trail template). |
6 |
The Great Unclean One spreads 6 dice damage between the ship/s within the Vomit template (slime trail template). |
8 |
The Great Unclean One spreads 8 dice damage between the ship/s within the Vomit template (slime trail template). |
10 |
The Great Unclean One spreads 10 dice damage between the ship/s within the Vomit template (slime trail template). |
BOARDING ACTIONS AND CLOSE COMBAT
A Great Unclean One gets 1 dice +4 in boarding actions and close combat, as it has 4 wounds.
At the start of the boarding action of close combat, roll 1 dice; on a roll of 4, 5 or 6 the crew is too terrified of the Great Unclean One to initiate an attack, and cannot use defensive fire.
The Great Unclean One may use his vomit as a defensive attack; 1 dice.